Friday 25 November 2011

Making the asteroid field and background

For the bakground I used a geosphere. Instead of cutting it in half to make it a semi-sphere though, I kept it as a sphere because I knew I would be having the camera revolve around the spaceship and therefore looking in all directions. When I textured it I started by looking for a few different pictures of skymaps using google, and while this did find a few pictures that looked very good, when I put them onto the geosphere either the seams would show quite clearly, the stars were far to big or the tiling was very obvious. After trying a lot of sky maps I decided to draw my own one instead using photoshop, and as there arn't any distinguising features it means that the tiling isnt really noticable.

The skymap

With the asteroid field, I decided to do it differently to the one I did earlier in this module as I found out a way to make them faster and with more detail. The way I did this was put a geosphere onto the scene and then added a noise modifyer to it, and then to texture it I then found a rock texture and just put that on it. Due to the jagged edges caused by the noise filter the seams are not noticable.

After I had the 1 asteroid, I copied it a few times, changing the noise seed number and strength for each one. I then copied each new asteroid twice more and made the first copy of each asteroid bigger and the second copy smaller using the scale tool.


One of the asteroids